Saturday, November 3, 2012

after effects using masks to animate simple shapes

after effects using masks to animate simple shapes

after effects using masks to animate simple shapes
Powerful Motion Graphics Tools To Create Dynamic Content ... Adobe After Effects is a sophisticated video finishing tool and it ... Moreover you can add filters to suit your needs for animation of graphical elements or video at any ... control for shaded particles, 3D camera integration, custom shapes,
The specs for this project are a square-pixel composition of 800×450 pixels (16:9 aspect but intended for Flash video), 29.97 frames per second, 5 seconds long, with a background color of white, and named "Army Comp".
Set up New Shape Layer Group
Let's start out by taking a look at how to successfully build shape layers. You can use the shape tools in the Toolbox but I find it better to create them using the menus because it's easier to organize all the "extras" we'll need. First, go to Layer>New>Shape Layer. Twirl down the Shape Layer 1 that appears in the Timeline, then twirl down Contents—it should be empty. Go to the Add menu under the Switches column, and choose Group (empty).
Add Path; Fill with Gradient; Edit Gradient 
Go back to Add and choose Polystar. A new shape appears in the Group and you'll also see a star path in the Comp window—but no color. Go back to Add, choose Gradient Fill, then click the gradient swatch next to Fill in the Toolbox to access the Gradient Editor. Make the color changes you desire, then click OK. Using the Selection tool (V), you can drag the gradient points around inside the shape to define the direction and length of the gradient fill. Good so far.
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after effects basic Adding options to a shape

after effects basic Adding options to a shape

after effects basic Adding options to a shape
Extruding 3D Text and Shapes and Modifying Geometry Options. from: After Effects CS6: New Features Workshop. Your browser is not equipped with the ...
The specs for this project are a square-pixel composition of 800×450 pixels (16:9 aspect but intended for Flash video), 29.97 frames per second, 5 seconds long, with a background color of white, and named "Army Comp".
Set up New Shape Layer Group
Let's start out by taking a look at how to successfully build shape layers. You can use the shape tools in the Toolbox but I find it better to create them using the menus because it's easier to organize all the "extras" we'll need. First, go to Layer>New>Shape Layer. Twirl down the Shape Layer 1 that appears in the Timeline, then twirl down Contents—it should be empty. Go to the Add menu under the Switches column, and choose Group (empty).
Add Path; Fill with Gradient; Edit Gradient 
Go back to Add and choose Polystar. A new shape appears in the Group and you'll also see a star path in the Comp window—but no color. Go back to Add, choose Gradient Fill, then click the gradient swatch next to Fill in the Toolbox to access the Gradient Editor. Make the color changes you desire, then click OK. Using the Selection tool (V), you can drag the gradient points around inside the shape to define the direction and length of the gradient fill. Good so far.
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Tuesday, October 30, 2012

720p 60fps intended for 1080p24 slow down/convert after effects

720p 60fps intended for 1080p24 slow down/convert after effects

720p 60fps intended for 1080p24 slow down/convert after effects
To get the "super slow motion", after I filmed at 60fps, I through it into the program "After Effects". I used an effect that comes with the program called "Time Warp". This allowed me to make the 60fps, to 1000fps. The way this works is the computer processes/adds frames in between the frames that are already in existence. It took several days for the computer to process the clips into the super slow motion that appears as well, so it does take a lot out of the computer, as far as processing goes. Another similar program that does something similar to this slow motion effect, is a program called "Twixtor". It's another great program that is very similar, however you have to buy it as a separate plugin, and it is a little expensive, but if you do a lot of slow motion, it's totally worth it :)
The concept and the acting was cheesy and silly, but creating this video was 100% pure fun.
I decided to shoot the whole sequence in a 720P 60 fps mode, with the intent of slowing some parts down for true slow motion in the 24 fps edit line. I was a little concerned about the lack of sharpness compared to 1080p, but GH2 holds up very well — much better than T2i.
I inserted "Bill + Kathy" (dropzone and the airplane owners) at 00:13 in After Effects, for a little gag the locals might appreciate. Motion tracking with Mocha worked well, as usual. Photoshopped decal slipped a little during tracking, but you really had to look frame by frame.
I forgot about the 180 shuttle rule at 00:46, shooting it in 1/50 by accident instead of 1/125, resulting in undesirable motion artifact for some indoor shots. Freefall footage, however, shot in 1/200 shuttle speed, looked pretty good in slow motion, with the footage conformed from 60 to 24 fps.
For color grading, Magic Bullet Mojo was used for ground footage. It turned out a little dark, so lightened it a little using Colorista. For skydiving footage, Colorista was used, bringing up the shadows and giving a slight greenish tint. I added a little yellow to the midrange and a bit of red to lightend hilights.
As I use the GH2 more, I really could use for shallow DOF. I need to get a faster lens. For technical aspect of achieving slow motion
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Friday, October 26, 2012

after effects Animation and Compositing Basics

after effects Animation and Compositing Basics

after effects Animation and Compositing Basics
Combining two Adobe After Effects compositions into a single composition is helpful when you want to re-use a composition multiple times. Additionally, it is useful for applying complex changes to a group of compositions at once. Nesting is the process through which you combine compositions into a single composition, known as a nested composition or a precomposition. The entire set of compositions that are related to each other through nesting are known as the composition network.
Since switching to Premiere Pro, my editing workflow has been to lock picture in Premiere and then finish in After Effects. To date I've been using a workflow similar to the one I'd use when editing in Final Cut Pro, which was to import a final sequence into After Effects (either as an XML or by using Premiere Pro as an intermediary), and apply color correction, titling, and other effects in AE. While this approach gives a very high quality output, a problem rears its head if you want to make changes to the edit after "locking" picture. So what's the best workflow between Premiere and After Effects?
Once I change the coloring and add the final titles and effects, I find my picture lock often becomes unlocked. But now if I make changes to my edit in Premiere, they aren't reflected in AE, and so I find myself making edits in AE, which is far from ideal given the program's lack of real-time editing features (and editing tools like trim, slide, etc). And then if I need to revisit the edit in Premiere, I in fact have a newer edit in AE than I do in PPro. It's a version control nightmare. However, it's hard to beat from a price:quality perspective — this is the reason this workflow is spotlighted in Stu Maschwitz's DV Rebel's Guide. In theory, Adobe has designed Dynamic Link to solve this problem. But does it?
As far as I can tell, not really. Dynamic Link gives you two options, both of which are nice to have, but neither of which accomplishes what I'm looking for. The two options are: one, you can create an After Effects composition within Premiere Pro, and have that comp dynamically update in your Premiere sequence when you make changes in AE. The second option is to use Dynamic Link to open a Premiere project in After Effects, at which point you can import sequences and have them show up in AE — as a single object. There's no way to drill down to the individual clips to make changes unless you import a Premiere sequence, at which point I'm back in the same boat I was in before when using Final Cut (though it's worth noting that Premiere's integration is far more advanced, as most effects and transitions carry over flawlessly). While I'm happy to have the ability to open a Premiere Pro sequence in After Effects, one can't but wonder if the two programs could be combined in order to prevent this non-ideal workflow. As it is, once you go AE, it's hard to go back. At least, this is my understanding — am I missing something? Is all of this just confusing? Please share your experiences in the comments.
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Wednesday, October 24, 2012

Using multiple Cameras adobe after effects basic

Using multiple Cameras adobe after effects basic

Using multiple Cameras adobe after effects basic
Adjustable Mask Edge Feathering
The new Mask Feather Tool (located in the Pen Tool drop-down palette) in After Effects CS6 allows you to select specific points along the edge of your mask to adjust the amount and direction of the feathering you need. This eliminates the necessity to build multiple masks that have to be tracked or modified over time, and instead you can concentrate on one adjustable edge mask around objects you intend to roto. You can select existing Vertices along the path with the Mask Feather Tool and add an adjustment handle between the selected point to create a soft transition, or select several points to confine your adjustments to specific regions. And of course all of the Mask Feather Tool points are keyframable along the Timeline.
Adobe has addressed many user requests in the release of After Effects CS6 and provided several powerful features to help motion graphics designers and filmmakers produce better content without needing to rely on a lot of third-party plug-ins or apps. The totally revamped 3D environment now includes bendable footage and comps and extrusions for text and vector shapes - all integrated into an interactive raytracing environment where the various 3D layers truly interact with each other. Adjustable mask feathering, Rolling Shutter repair for DSLR footage and an amazing 3D Camera tracker have also been added to the mix. Built on top of major performance enhancements and caching features, makes After Effects CS6 a must-have update.
Rolling Shutter Repair
One of the most problematic issues with DSLR footage is the rolling shutter or "jello effect" caused by rapid panning against vertical lines in your scene - such as the edges of buildings, windows, busses, poles, trees, etc. Adobe has included the Rolling Shutter Repair effect to After Effects CS6 (also included in Premiere Pro CS6 as well). While the effect is applied directly to the footage layer, it can reduce the effect greatly but may require some additional tweaking and keyframing to control the amount of correction on certain footage.
Learn how to use the new 3D Camera Tracker by creating a 3D project that adds animated text to a movie. See how the tracker works in the background to analyze a scene and then automates the addition of an animated 3D camera with text. See how to adjust, manipulate and add animators and other effects to the text for amazing results.
Place and track 3D elements on 2D footage for precise visual effects and motion graphics. The 3D camera tracker automatically analyzes 2D footage in the background and places elements on that footage, with complete control over depth of field, shadows, and reflections.
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Time-stretching and time-remapping in after effects

Time-stretching and time-remapping in after effects

Time-stretching and time-remapping in after effects
Speeding up or slowing down an entire layer by the same factor throughout is known as time-stretching. When you time-stretch a layer, the audio and the original frames in the footage (and all keyframes that belong to the layer) are redistributed along the new duration. Use this command only when you want the layer and all layer keyframes to change to the new duration.
If you time-stretch a layer so that the resulting frame rate is very different from the original frame rate, the quality of motion within the layer may suffer. For best results when time-remapping a layer, use the Timewarp effect.
Time-stretch a layer from a specific time
In the Timeline or Composition panel, select the layer.
Choose Layer > Time > Time Stretch.
Type a new duration for the layer, or type a Stretch Factor.
To specify the point in time from which the layer will be time-stretched, click one of the Hold In Place options, and then click OK.
Layer In-point Holds the starting time of the layer at its current value and time-stretches the layer by moving its Out point.
Current Frame Holds the layer at the position of the current-time indicator (also the frame displayed in the Composition panel), and time-stretches the layer by moving the In and Out points.
Layer Out-point Holds the ending time of the layer at its current value and time-stretches the layer by moving its In point.
Time-stretch a layer to a specific time
In the Timeline panel, move the current-time indicator to the frame where you want the layer to begin or end.
Display the In and Out columns by choosing Columns > In and Columns > Out from the Timeline panel menu.
Do one of the following:
To stretch the In point to the current time, press Ctrl (Windows) or Command (Mac OS) as you click the In time for the layer in the In column.
To stretch the Out point to the current time, press Ctrl (Windows) or Command (Mac OS) as you click the Out time for the layer in the Out column.
Time-stretch a layer but not its keyframes
When you time-stretch a layer, the positions of its keyframes stretch with it by default. You can circumvent this behavior by cutting and pasting keyframes.
Make a note of the time at which the first keyframe appears. (Placing a composition marker is a good way to mark the time.)
In the Timeline panel, click the name of one or more layer properties containing the keyframes you want to keep at the same times.
Choose Edit > Cut.
Move or stretch the layer to its new In and Out points.
Move the current-time indicator to the time at which the first keyframe appeared before you cut the keyframes.
Choose Edit > Paste.
This seems to be the most common question with After Effects so here's a tutorial that will show you how to export/render in After Effects.
1. Generally when working in After Effects you'll constantly be setting the work area start/end points (B key / N key) so you can preview only the part of your composition that you're working on. Before you add your composition to the render queue you'll need to reset this (assuming you want to render the whole composition).
2. Place the playhead at the start of your composition. You can drag, but pressing the home key is the easier and more reliable method.
3. Now that the playhead is in the right location press B to set the work area start location. Again, you could drag the bar below the playhead, but using the shortcut keys is easier, more efficient, and more reliable.
4. Now drag the playhead to the end of the composition or press the end key.
5. Press the N key and set your work area end location. Then add the composition to the render queue.
6. The Render Queue tab will appear in the timeline area. I'll be leaving the name of my file and output location alone, but if you want to give your movie a filename to be saved as you would click on the "Comp1.mov" text and it would bring up the "Output Movie To" menu. The menu will also allow you to change the location of where your movie will be saved.
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Friday, October 19, 2012

learn after effects precomp nesting

learn after effects precomp nesting

If you want to group some layers that are already in a composition, you can precompose those layers. Precomposing layers places them in a new composition, which replaces the layers in the original composition. The new nested composition becomes the source for a single layer in the original composition. The new composition appears in the Project panel and is available for rendering or use in any other composition. You can nest compositions by adding an existing composition to another composition, just as you would add any other footage item to a composition. Precomposing a single layer is useful for adding transform properties to a layer and influencing the order in which elements of a composition are rendered.
Nesting is the inclusion of one composition within another. The nested composition appears as a layer in the containing composition.
A nested composition is sometimes called a precomposition, which is occasionally abbreviated in casual use to precomp or pre-comp. When a precomposition is used as the source footage item for a layer, the layer is called a precomposition layer.
During rendering, the image data and other information can be said to flow from each nested composition into the composition that contains it. For this reason, nested compositions are sometimes referred to as being upstream of the compositions that contain them, and the containing compositions are said to be downstream of the nested compositions that they contain. A set of compositions connected through nesting is called a composition network. You can navigate within a composition network using the Composition Navigator and Mini-Flowchart.

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